Daily Archives: 25 June 2009


Having read Herman Tulleken’s extensive tutorial on seamless tiles with great gusto and happy-joys, it’s nice to see an article on the Wolfire blog dealing with a similar topic. Any of you ever tried generating something like terrain or other repetitive surfaces? Two things usually happen: first, the result turns […]

Seamless textures tutorial


Here’s a rather interesting little tidbit that I spotted in Gamasutra between sipping cocktails and admiring the sunset from my personal Mediterranean island. Derek Yu, a guy who we’ve repeatedly harassed for some good old conversation, has now been nagged by Gamasutra to talk about Spelunky and indie development and […]

Gamasutra talks to Yu!