This article originally appeared in Dev.Mag Issue 21, released in April 2008. One hundred and ninety six years ago, cat burglar Trilby escaped the horrors of DeFoe Manor, only to discover an even greater danger. One hundred and ninety six years from now, an unwitting starship crew will stumble upon […]
international
This article originally appeared in Dev.Mag Issue 20, released in February 2008. It’s a quiet day in the Caracus Galaxy. The starship Mephistopheles sullies forth across the sea of stars, its six-person skeleton crew boldly scouting what no six-person skeleton crew has scouted before. Of course (being a horror game […]
7 Days a Skeptic
This article originally appeared in Dev.Mag Issue 20, released in February 2008 5 Days a Stranger is a freeware point-and-click adventure game developed by Ben “Yahtzee” Croshaw. “Yahtzee” has a become a bit of an internet star lately with his weekly video reviews, Zero Punctuation, where he gives a funny and […]
5 Days a Stranger
This article originally appeared in Dev.Mag Issue 20, released in February 2008 I must admit: I’ve been a philistine. I played the original Tower of Goo back when it was on Experimental Gameplay and thought that it was entertaining enough. It didn’t blow my mind or anything, but it was worth the […]
World of Goo
This article originally appeared in Dev.Mag Issue 20, released in February 2008. A stunning setting, an involved story, and a gargantuan world to explore. This is the promise of Aquaria, an indie title nearly 2 years in the making, and winner of last year’s IGF grand prize. Diving into this action-adventure […]
Aquaria
Sitting down with Derek Yu’s latest creation, I had some pretty high expectations. After all, we’re talking about the guy behind stuff like Aquaria, I’m O.K. and TIGSource. I’m happy to say that I didn’t walk away disappointed. In fact, it was difficult for me to walk away at all.
Spelunky
This article originally appeared in Dev.Mag Issue 28, released in January 2009 Here goes: if one were to attempt classification, Iji could be described as a “Nonlinear Action RPG Platformer”. It borrows thematic and gameplay elements from System Shock and Deus Ex, marries them with tactical platformer gunplay a la […]