We mentioned about a week ago that Erik Svedäng was planning on releasing IGF grand prize winner Blueberry Garden via Steam on 8 June. After a few hiccups and entire agonising days of delay (it’s a slippery slope down to the level of Duke Nukem Forever, folks), the game is […]
Monthly Archives: June 2009
So we like Game Maker; it lets you get things done fast, and without hassle, and it makes things accessible to a broad audience with the simplest possible processes. Now Microsoft seem to be on a similar page to ol’ Overmars, as evidenced by their latest game development related experiment, […]
Kodu to be released soon
RedLynx‘s Trials 2 made a lot of waves a while back, with its polished rendition of gameplay popularised by Elasto Mania. Broken bones, flipped bikes, frustration and fiery explosions made for an appealing package for the many who bought the game from Steam. Well, RedLynx have picked up on their […]
Trails HD coming to XBLA
Some things are destined to go together. First person shooters and explosive barrels. Pictures of cats and funny captions. The world is full of people who think to themselves, “Hey, I like peanut butter. I like chocolate. Why not put them together?” Some of these combinations are somewhat misguided (chalk […]
Doom: Fall of Mars
This article originally appeared in Dev.Mag Issue 4, released in July 2006 So, off to a tertiary institution? Studying for your future? Excited about the opportunities in professional game-making that your studies will present? Well, know now that there’s another side to going to university, something that’s overlooked by a […]
The truth about institutions
The Path is one of those videogames that just keeps getting mentioned, but a lot of people are left trying to talk about it without having played it first. Tale of Tales have noted this sorry state of affairs and released a demo. Thanks, Tale of Tales! Now we get […]
The Path demo is out!
In this, the final part of the series, we’ll cover the long-awaited subject of 3D models, as well as highlighting some of the possible problems you may have as you attempt your own 3D games.
3D graphics with Game Maker Part 4
Adam Saltsman, a Flash developer, TIGSource forum member and extensive Gamasutra blogger, recently released Flixel, a set of ActionScript files that help “organize, automate, and optimize Flash games” – or in other words, a Flash game creation toolkit! Now, don’t get us wrong. Flash isn’t exactly inaccessible when it comes […]
Cool Flash toolkit!
GameSetWatch recently linked readers to an article on Edge Online detailing the creation – and creatives – of the nearly-four-decade-old arcade classic known as Asteroids. Some of the game design considerations may seem awfully primitive by today’s standards, but it’s this “micro-assessment” of features is precisely what today’s devs should […]
“Making of Asteroids” article
Last Issue Well this is it folks; if you’ve been following this guide up until now, you should have in front of you a workable story to use as the basis for the game you’ve had working in your head. If not, well, at least you have the basic toolset […]
Narrative: Part 6 – The final countdown
Interesting news: Blueberry Garden, the Seumas McNally Grand Prize winner at this year’s IGF, is going to be available on Steam as soon as our little clockwork calendars tick on over to 8 June. We’re planning on giving this game a shot, so we may just decide to review it […]
Blueberry Garden steam release
Ziggyware, popular XNA community website offering news, help, tutorials and many other helpful resources, has just wrapped up their latest contest. Having challenged community members to write the best XNA related tutorial a little over two months ago, they’ve now sifted the cream from the crop and picked out the […]
3 XNA Tutorials win prizes
This article originally appeared in Dev.Mag Issue 16, released in August 2007. Put yourself in this situation: you’re an enthusiastic gamer, you’ve played your fair share of the latest releases, you humbly proclaim yourself supreme overlord of Counter-Strike, and you regularly peruse your copy of the latest ‘zines. For all […]
In Casual We Trust
Ever wanted to make Starcraft into a puzzle-platformer? How about a text-adventure version of Grand Theft Auto? If such wild fancies are roaming through your head, then maybe it’s time to enter Game.Dev’s Comp 22 and show us just how far you can stretch your grey matter. As you may […]