Text files can be messy when logging events from games. In this article, Herman Tulleken shows you how to use HTML, CSS and JavaScript to build visually informative logs that make debugging easier.
This article gives handy tips for designing and building a platformer. There are tips for designing the interface, handling jumping and collision boundaries of goodies and baddies, implementing AI, and other ways to make a fun game.
Julian Pritchard { I find that the essence of great indie games comes from knowing their core rules. If all gameplay adheres to the core rules, then emergent... } – May 11, 9:11 PM
Amir Barak { Insanely detailed, well written and an interesting read Being in the process of developing a game that has a web of interconnected rules and... } – May 11, 5:17 PM
Jarrod Swartz { Great article! Very informative. } – May 08, 9:51 AM
Aditya { Nothing to beat a simple tutorial with Actual Screen shots. } – Apr 26, 9:44 PM
Diorgo Jonkers { Thanks for the feedback Ben, max and cool math Glad you found it useful. } – Apr 23, 8:56 PM