28 This article gives more handy tips for designing a platformer. There are tips for movement on ladders and veins, jumping, ledges and platforms, the camera, interface, and other ways to make a fun game. 13 More Tips for Making a Fun Platformer19 Jul, 2012 in Development / Game Design / Platform Game Design tagged camera / controls / platform game / user interface by Diorgo Jonkers
24 In this article, the Dave Russell introduces the basic concepts of diegesis theory in video game interface design. Video game user interface design: Diegesis theory2 Feb, 2011 in Development / Game Design tagged diegesis / diegetic interface components / fourth wall / meta interface components / narrative / non-diegetic interface components / spatial interface components / user interface by Dave Russell
42 This article gives handy tips for designing and building a platformer. There are tips for designing the interface, handling jumping and collision boundaries of goodies and baddies, implementing AI, and other ways to make a fun game. 11 Tips for making a fun platformer18 Jan, 2011 in Development / Game Design / Platform Game Design tagged ai / development process / platform game / user interface by Diorgo Jonkers