This article is a follow-up of a previous article I wrote, 11 Tips for making a fun platformer. Once again, this article focuses on platformers, but the philosophy behind each idea can be applied to any type of game, whether 2D or 3D. This time there are a few more practical tips.
Interface design is often one of the most challenging aspects of game development. There is a lot of information to convey to the player and little screen space with which to do it. When the interface is poorly designed, a good game concept can be reduced to a frustrating user experience.
There are several theories that can be used by designers to analyse a user interface and help them break down choices. The theory we will look at here is called diegesis theory. It is adapted from diegesis theory used in literature, film and theatre. Diegesis refers to the world in which the story is set, and hence it focuses on games as stories.
A platformer is a game in which a character runs and jumps around a level consisting of platforms floating in the air. Although this article focuses on platformers, the philosophy behind each idea can be applied to any type of game, whether 2D or 3D. This list does not only include tips for the product (a fun game), but also for the development process.