9 Text files can be messy when logging events from games. In this article, Herman Tulleken shows you how to use HTML, CSS and JavaScript to build visually informative logs that make debugging easier. Make your logs interactive and squash bugs faster25 Jan, 2011 in Development / Programming tagged css / debugging / html / javascript / log / logging / performance / testing / tools by Herman Tulleken
2 To prototype and get early feedback is great for getting rid of bugs, get ideas, test the fun factor, and keep yourself motivated. Use these tips get more players to play your game when it is not finished. Making a tester’s life less miserable26 Jan, 2010 in Nandrew / Opinion and Analysis tagged damn / prototyping / testing by Nandrew