Author Archives: Diorgo Jonkers

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About Diorgo Jonkers

Diorgo Jonkers has been working in the computer game industry since 2001, mostly making mobile games. Companies include I-Imagine, Smallfry mobile and Luma Arcade. Currently he works as a freelance Unity3D game programmer. Projects include the mobile version of Bounty Arms for Open-Reset.

13 More Tips for Making a Fun Platformer

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This article is a follow-up of a previous article I wrote, 11 Tips for making a fun platformer. Once again, this article focuses on platformers, but the philosophy behind each idea can be applied to any type of game, whether 2D or 3D. This time there are a few more practical tips.
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How to design levels for a platformer

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In a previous article, I gave you 11 Tips for making a fun platformer. That article had general tips that covered a wide range of game design tasks. This article looks specifically at the process of designing levels for a platformer. The process is a guideline and covers the steps from the initial idea to the final playable level.

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11 Tips for making a fun platformer

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A platformer is a game in which a character runs and jumps around a level consisting of platforms floating in the air. Although this article focuses on platformers, the philosophy behind each idea can be applied to any type of game, whether 2D or 3D. This list does not only include tips for the product (a fun game), but also for the development process.

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