This article originally appeared in Dev.Mag Issue 24, released in August 2008. One aspect of game creation that constantly seems to stump the average hobbyist developer is the matter of sound creation. Nowadays, experienced players can go onto the Internet, download a few indie games and easily pick up on […]
Monthly Archives: June 2009
I sometimes wonder whether or not I’m too generous when it comes to coverage of South African stuff. I mean, aside from the fact that we’re a South African publication first and foremost (which warrants an emphasis at local news), I get that occasional cause for concern: are we praising […]
More news from Luma
Return to Sector Nine, by Pug Fugly Games, is a collection of nine minigames revolving around a single premise: make stuff explode… IN SPACE! It’s a throwback to the old arcade shooters of yesterdecade – you, in one little ship, blasting the everloving snot out of hordes of enemies while dodging […]
Return to Sector 9
It’s been a recent tradition for Pascal masters over at PGD to host annual competitions to motivate their members. However, things were a bit uncertain with regards to whether the competition would persist this year. For those who were worried about its fate, you can stop holding your breath. The […]
PGD Annual back on its feet
So, we’ve been reliably informed by the esteemed Danny “dislekcia” Day that he’ll be promoting Dev.Mag on tonight’s showing of The Verge on DSTV’s GO channel at 9:30. If you have access to a South African television set, then stay tuned and make some lame whooping noises when we get […]
Local news: Comp 22 and The Verge
Dejobaan Games, the guys behind AaaaaAAaaaAAAaaAAAAaAAAAA!!! (also known as “that crazy thing where players throw themselves off a freakin’ skyscraper”) have just announced the availability of the game’s pre-release on their blog, and escort visitors to the download page for grabbity. If the new 9-level demo appeals to you, you […]
Aaaaa! New pre-release available
Here at Dev.Mag, we absolutely love bandwagons. So it is with great joy and strange tingliness that I jump onto this one and mention IGF finalist Cletus Clay just because it’s just so gosh-darn interesting. Aaaaaand because Wolfire gave them a shout-out earlier today in exchange for the most eye-bleedingly […]
Shout-out: Cletus Clay
Today’s game market is, by all accounts, saturated. There’s simply not enough time for people to play everything that’s on offer out there, even if everybody dedicated their lives to hunting out – and playing through – as many titles as humanly possible.
Zero Budget Indie Marketing Guide
A funny thing about my job is that I always find myself writing about game mods sooner or later, despite the fact that I don’t really consider myself to be much of an authority on them. This should be put into perspective, of course: if I write stuff about anything, […]
The Nameless Mod: Postmortem
The guys over at Rock, Paper, Shotgun have led us to a really stellar little distraction today. Little Wheel is an almost painfully cute little browser adventure/puzzle game that’ll take you not 10 minutes to finish, but will enthrall you with its charm the entire way through. Like Mr. Meer, […]
Little Wheel demands your time
If you’re interested in hearing what’s going on with African game development, then here’s some weekend reading from MCV. It’s a territory report on the games industry of the good old dark continent with a particular focus on South Africa. It also sports a bunch of quotes from local devs […]
MCV: African report!
In the past few years indie game development has really been taken to the next level. Yet, while there are hordes of sites with interesting news about indie games, nothing quite beats TIGSource. Mostly because of the pie, though.
TIGSource
So, one last newsy thing for today. Apparently, the latest version of XNA Game Studio has been released (so sayeth the queen spider) and is available for download over here. It has a bunch of awesome new features attached to it including avatar support, video playback and Xbox LIVE party […]
XNA Game Studio 3.1 is here
So. You’re grinding away grindtastically in your favourite grind-friendly MMO (Grind of Grindcraft: The Grindening) when suddenly another player strolls up to you and pressed the big “trade request” button floating over your head. “Excellent,” you think. “I have this +94 chest armour of doomblack that I’ve scrounged together, so […]