More news from Luma

News More news from LumaI sometimes wonder whether or not I’m too generous when it comes to coverage of South African stuff. I mean, aside from the fact that we’re a South African publication first and foremost (which warrants an emphasis at local news), I get that occasional cause for concern: are we praising an SA game more than it deserves? Do we call something golden when it is poop? How do we avoid it? And why is there a greased-up deaf guy running around the room?

That said, I genuinely admire the work that Luma has been doing recently. Aside from the fact that I got to visit their office the other day and saw a whole lot of impressive NDA-related stuff (and the fact that they gave me lots of candy and promised more if I said nothing but good stuff about them), it’s clear that they’re maturing as a game development studio. Since the tentative first days of Club Silo and Mini #37, they’ve been steadily improving and refining their work, graduating to projects like Marble Blast Mobile and games for their own IP, Bun and Bunnee.

If you’re interested in learning a bit more about either of these projects, there’s few pieces of related media on each that recently came to our attention: a Bun and Bunnee: Island Hop review over here, an MBM overview video here and a GarageGames interview with them over here.

So, what are your thoughts on Luma? Do they have potential? What is your assessment of their latest releases (if you’ve played them)? Let us know what you think by contacting us. And don’t be shy: I’ve got a cash bet riding with somebody on this. Help a journo in need.