Quadtrees: Implementation

Quadtrees are 2D data structures, useful for efficient representation of 2D data (such as images), and lookup in a 2D space. This is a simple implementation tutorial.

 
Board Silly (Tabletop Game Design)

Two Dev.Mag writers share their board game design experiences: conception, design, production, playtesting.

 
Using graphs to debug physics, AI, and animation effectively

This article shows how to implement a simple graphical logging system to find errors in physics, AI and animation faster.

 
Video game user interface design: Diegesis theory

In this article, the Dave Russell introduces the basic concepts of diegesis theory in video game interface design.

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