6 Quadtrees are 2D data structures, useful for efficient representation of 2D data (such as images), and lookup in a 2D space. This is a simple implementation tutorial. Quadtrees: Implementation23 Feb, 2011 in Development / Programming tagged 2d compression / image compression / issue26 / quadtree / spatial data structure by Herman Tulleken
2 Two Dev.Mag writers share their board game design experiences: conception, design, production, playtesting. Board Silly (Tabletop Game Design)16 Feb, 2011 in Development / Game Design tagged board game / flip / tabletop / tf2 tabletop by Megan Hughes
3 This article shows how to implement a simple graphical logging system to find errors in physics, AI and animation faster. Using graphs to debug physics, AI, and animation effectively9 Feb, 2011 in Development / Programming tagged graphical debugging / javascript / log / logging / regression testing / tools by Herman Tulleken
24 In this article, the Dave Russell introduces the basic concepts of diegesis theory in video game interface design. Video game user interface design: Diegesis theory2 Feb, 2011 in Development / Game Design tagged diegesis / diegetic interface components / fourth wall / meta interface components / narrative / non-diegetic interface components / spatial interface components / user interface by Dave Russell