In a previous article, we looked at the diegesis theory of interface design. The theory can also be applied to audio design. This is a look into the design of audio for games, and how diegesis theory can help us structure our thoughts.
Dave Russell
Dave Russell got into programming to make games, but unfortunately, got distracted along the way. Currently he is "just" a hobbyist focusing on game design while working for Microsoft as Technology Evangelist. His favourite games of all time are Syndicate, Starcon 2, and XCOM. "Mmmmm Gammeeess Gooood!"
Video Game Audio: Diegesis Theory
Posted by Dave Russell on 19 April 2012 Game Design, Sound
No Responses »
Tagged with: audio, diegesis, fourth wall, game design, sound
Apr 192012
Video game user interface design: Diegesis theory
Posted by Dave Russell on 2 February 2011 Development, Game Design
9 Responses »
Tagged with: diegesis, diegetic interface components, fourth wall, meta interface components, narrative, non-diegetic interface components, spatial interface components, user interface
Feb 022011

