Author Archives: Dave Russell


About Dave Russell

Dave Russell got into programming to make games, but unfortunately, got distracted along the way. Currently he is "just" a hobbyist focusing on game design while working for Microsoft as Technology Evangelist. His favourite games of all time are Syndicate, Starcon 2, and XCOM. "Mmmmm Gammeeess Gooood!"

Video Game Audio: Diegesis Theory

In a previous article, we looked at the diegesis theory of interface design. The theory can also be applied to audio design. This is a look into the design of audio for games, and how diegesis theory can help us structure our thoughts.
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Video game user interface design: Diegesis theory

Interface design is often one of the most challenging aspects of game development. There is a lot of information to convey to the player and little screen space with which to do it. When the interface is poorly designed, a good game concept can be reduced to a frustrating user experience.

There are several theories that can be used by designers to analyse a user interface and help them break down choices. The theory we will look at here is called diegesis theory. It is adapted from diegesis theory used in literature, film and theatre. Diegesis refers to the world in which the story is set, and hence it focuses on games as stories.

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