Gazza_N

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Gazza_N is jack of all trades, master of none, and needs to find first gear in his giant robot car. [Articles]

Mar 242009
 
Trigonometry: Part 3

This article originally appeared in Dev.Mag Issue 16, released in August 2007 Welcome back, fellow coders! Prepare yourselves for the final, bumper episode of the Trig Trilogy, where I cover a whole lot of awesome trig techniques for your game-making pleasure. We’ve got a lot to cover, so let’s jump right in. It’s time for [...]

Mar 242009
 
Trigonometry: Part 2

This article originally appeared in Dev.Mag Issue 12, released in July 2007 Previously… Last issue we covered the core principles of trigonometry and learned how to use these to calculate unknown sides in a triangle. Well, I hope you’re rested and ready Commander, because we’ll be jumping straight back in with another essential technique – [...]

Mar 242009
 
Trigonometry: Part 1

This article originally appeared in Dev.Mag Issue 14, released in June 2007. Trigonometry. The mere mention of it strikes terror into the minds of bewildered high school students. Confusing ratios, bizarre diagrams, trying to find the sine of the cosine of the tangent of theta – many people struggle to wrap their minds around it [...]

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