This article looks at common errors that can be made when implementing Perlin noise, and give systematic tests to verify for the various steps in the algorithm.
This tutorial provides some algorithms useful for working with Bézier curves: determining the length of a piece of curve; interpolating a set of points with a Bézier path; and reducing a large point set to a smooth Bézier curve.
A distillation of the five puzzle game design interviews, taking together advice from Rob Jagnow, Guy Lima, Ted Lauterbach, Teddy Lee, Dave Hall and Teddy Lee.
Julian Pritchard { I find that the essence of great indie games comes from knowing their core rules. If all gameplay adheres to the core rules, then emergent... } – May 11, 9:11 PM
Amir Barak { Insanely detailed, well written and an interesting read Being in the process of developing a game that has a web of interconnected rules and... } – May 11, 5:17 PM
Jarrod Swartz { Great article! Very informative. } – May 08, 9:51 AM
Aditya { Nothing to beat a simple tutorial with Actual Screen shots. } – Apr 26, 9:44 PM
Diorgo Jonkers { Thanks for the feedback Ben, max and cool math Glad you found it useful. } – Apr 23, 8:56 PM