8 This article looks at common errors that can be made when implementing Perlin noise, and give systematic tests to verify for the various steps in the algorithm. Implementing and Debugging the Perlin Noise Algorithm25 Jun, 2011 in Programming tagged algorithm / debugging / implementation / perlin noise by Herman Tulleken
17 This tutorial provides some algorithms useful for working with Bézier curves: determining the length of a piece of curve; interpolating a set of points with a Bézier path; and reducing a large point set to a smooth Bézier curve. Bézier Path Algorithms23 Jun, 2011 in Mathematics / Programming tagged algorithm / bezier curve / bezier path / curve length / interpolation / sampling by Herman Tulleken
12 A distillation of the five puzzle game design interviews, taking together advice from Rob Jagnow, Guy Lima, Ted Lauterbach, Teddy Lee, Dave Hall and Teddy Lee. How Are Puzzle Games Designed? (Conclusion)4 Jun, 2011 in Development / Game Design / Puzzle Game Design tagged difficulty / level design / playtesting / progression / puzzle game design by Herman Tulleken