Over the last month or so, Dev.Mag has published five interviews with indie developers discussing puzzle game design. In case you have missed the series, here are links to the articles:
- Rob Jagnow (Cogs)
- Guy Lima (Continuity)
- Ted Lauterbach (suteF)
- Dave Hall (Q.U.B.E)
- Teddy Lee (My First Quantum Translocator)
In this article, I give you my take on the info we gathered in our five puzzle design interviews; a kind of distillation of the various ideas the designers presented. The discussion below is terse with almost no examples; to see how these ideas play out in the design of actual games, you will find the original interviews more helpful.