4 Hello Physics World! This is a Box2DFlash tutorial, showing the basics of using the popular Box2D port in Flash. Box2DFlash Tutorial27 May, 2011 in Development / Programming tagged 2d / actionscript / as3 / box2d / box2dflash / flash / physics by Ricky Abell
5 Teddy Lee (maker of My First First Quantum Translocater and other popular Flash games) gives us his take on puzzle game design. How are puzzle games designed? Teddy Lee23 May, 2011 in Development / Game Design / Interviews / Puzzle Game Design tagged level design / my first quantum translocator / puzzle game design / teddy lee by Dev.Mag
2 In this puzzle game design interview, Dave Hall from Toxic Games tells Dev.Mag how they designed the puzzles for Q.U.B.E. How are puzzle games designed? Dave Hall16 May, 2011 in Development / Game Design / Interviews / Puzzle Game Design tagged dave hall / level design / puzzle game design / qube by Van Wyk Louw
In this Fives article, Quinton Bronkhorst looks not at games as art, but the art in games. He is assisted by critic Todger Camembert. Fives: Artsy Fartsy14 May, 2011 in Fives / Opinion and Analysis tagged art / art games / cinematography / narrative / sound by Quinton Bronkhorst
4 Ted Lauterbach, creator of the eerie puzzle game, suteF, answers our questions about puzzle game design. How are puzzle games designed? Ted Lauterbach9 May, 2011 in Development / Game Design / Interviews / Puzzle Game Design tagged level design / puzzle game design / sutef / ted lauterbach by Dev.Mag
3 Dev.Mag talks to Guy Lima, one of the founders of Ragtime Games, on how he and his team designed the puzzles for Continuity, the sliding-tile platform puzzler. How are puzzle games designed? Guy Lima2 May, 2011 in Development / Game Design / Interviews / Puzzle Game Design tagged continuity / guy lima / puzzle game design / ragtime games by Herman Tulleken