Monthly Archives: May 2011

Box2DFlash Tutorial

More and more games are using dynamic physics to add to the gameplay or as a core element of the gameplay. Box2D is a popular and powerful physics library that is considered to be one of the best 2D physics libraries around. It is used by high profile games like Angry Birds and Crayon Physics Deluxe. This tutorial will focus on the Flash version of Box2D and assumes that you have basic experience with Flash and ActionScript 3. If you are new to Flash, check out Nandrew’s excellent Flash tutorial.

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How are puzzle games designed? Teddy Lee

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Teddy Lee (from Cellar Door Games) created several popular flash games, among them the platform puzzler My First Quantum Translocator (MFQT), the infamous adventure puzzle game Don’t Shit Your Pants, and recently I Have 1 Day, an adventure puzzle game with an interesting meta task-scheduling puzzle on top.

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How are puzzle games designed? Dave Hall

qube_bannerDave Hall is one of the founders of Toxic Games, the studio that created the compelling first-person 3D platform puzzler Q.U.B.E. As part of our series of puzzle designer interviews, we asked Hall about the methods he used to design Q.U.B.E.’s puzzles.

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Fives: Artsy Fartsy

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Art games. Oh yes, we totally went there. Wait, come back! It’s not what you think! Look, we’re not going to sit here and open up some banal and dried-up debate on whether games are art or not – if we did that, we’d be practically contractually obligated to kill ourselves as decreed by Section 45, Paragraph 98 of the Contract of Life we all hastily signed whilst escaping from our mother’s womb.

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How are puzzle games designed? Ted Lauterbach

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Ted Lauterbach is the creator of suteF, an eerie and challenging platform puzzle game. We asked how how he goes about designing puzzles as part of our investigation into puzzle design.

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How are puzzle games designed? Guy Lima

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In this instalment of our puzzle design interviews, we talk to Guy Lima, one of the founders of Ragtime Games. Ragtime Games brought us Continuity, a sliding-tile platform puzzler, and will soon bring us the sequel, Continuity 2, as well.

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