Local pretties – Bounty Arms

 Posted by on 18 February 2010  News  No Responses »
Feb 182010
 
Local pretties - Bounty Arms

Look! More stuff comin’ from sunny SA. Bounty Arms is a side-scrolling platformer thingum, made with the recently released Unreal Development Kit, and has been under development for quite some time. But just today, the developers have just released a playable demo. It’s quite a hefty download, be warned, and the game is in no [...]

Valentines gifts?

 Posted by on 16 February 2010  News  No Responses »
Feb 162010
 
Valentines gifts?

Look, here I am again, trying to get you to spend money. Don’t you just love me? No? Well you should, because it was just Vamlumtimes Day and that’s what you’re supposed to do, I’m told. Anyway, this is all beside the point, because there are a whole bunch of developers who do love us [...]

Continuity

 Posted by on 16 February 2010  News  No Responses »
Feb 162010
 
Continuity

So I was poking around on Twitter today (Digsby, thank you for making the Internet tidy again!) when I saw mention of an IGF student entry called Continuity. Armed with a decent Internet connection and high spirits, I decided that now was the time to spread my wings and get into the habit of clicking [...]

 
What I Learned from Dungeon Crawl

Two things are key to becoming a great game designer: making games, and playing games. In this article, Rodain Joubert extracts and explains three game design lessons from playing Dungeon Crawl that revolves around difficulty, providing meaningful decisions, and removing tedium from the game interface.

A whole bunch o’ stuff

 Posted by on 8 February 2010  News  No Responses »
Feb 082010
 
A whole bunch o' stuff

Okay, so today I’m going to be lazy (I’ll accept the explanation that I did this to save all our readers time too) and lob a whole bunch of stuff in this post. Not because all of this isn’t particularly important, but just because I either somehow missed it or it all appeared magically over [...]

Ribbon Hero, take 2

 Posted by on 2 February 2010  News  No Responses »
Feb 022010
 
Ribbon Hero, take 2

I mentioned this a few days ago, when it was first announced, but had yet to personally give it a run through. Having now finally jumped through a few hoops to get it installed*, I’ve now given it a good look and stand by my original judgement that it appeared to be little more than [...]

Global Game Jam wraps up

 Posted by on 1 February 2010  News  No Responses »
Feb 012010
 
Global Game Jam wraps up

After excessive coffee and pizza consumption, the Global Game Jam has finally come to an end. Developers dragged themselves home after a(mostly) sleepless weekend spent (almost) successfully tripling last year’s game tally. The theme was “deception”, and it was worth 931 games, 10 of them from sunny SA. Notable among that list are Press Tilda, [...]

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