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Having read Herman Tulleken’s extensive tutorial on seamless tiles with great gusto and happy-joys, it’s nice to see an article on the Wolfire blog dealing with a similar topic. Any of you ever tried generating something like terrain or other repetitive surfaces? Two things usually happen: first, the result turns […]

Seamless textures tutorial


Here’s a rather interesting little tidbit that I spotted in Gamasutra between sipping cocktails and admiring the sunset from my personal Mediterranean island. Derek Yu, a guy who we’ve repeatedly harassed for some good old conversation, has now been nagged by Gamasutra to talk about Spelunky and indie development and […]

Gamasutra talks to Yu!




We haven’t covered stuff from the GameDev.Net community in a while, so here’s something of interest that caught our eye: according to this news post, there’s a competition over at Ziggyware which requires entrants to construct their own kickass XNA tutorial. The prizes aren’t too bad either, particularly if you’re […]

Ziggyware XNA article contest


Just when we thought that everyone had forgotten about that quaint little world-domination gem that came out of the tiny studio, Introversion surprise us with an AI API release and an attached challenge: Make the best DEFCON bot you can, using whichever method you deem best. Alternatively, you could embark […]

Introversion launches an AI challenge




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Just a quickie today, about a neat new book I’ve just discovered. It’s really not often I get to read a good development-related book, particularly not one that’s free, so this one is especially notable “Well played” means a good many things, as the editor of the book is quick […]

Game design book available for free download


I sometimes wonder whether or not I’m too generous when it comes to coverage of South African stuff. I mean, aside from the fact that we’re a South African publication first and foremost (which warrants an emphasis at local news), I get that occasional cause for concern: are we praising […]

More news from Luma


It’s been a recent tradition for Pascal masters over at PGD to host annual competitions to motivate their members. However, things were a bit uncertain with regards to whether the competition would persist this year. For those who were worried about its fate, you can stop holding your breath. The […]

PGD Annual back on its feet



So, we’ve been reliably informed by the esteemed Danny “dislekcia” Day that he’ll be promoting Dev.Mag on tonight’s showing of The Verge on DSTV’s GO channel at 9:30. If you have access to a South African television set, then stay tuned and make some lame whooping noises when we get […]

Local news: Comp 22 and The Verge


Dejobaan Games, the guys behind AaaaaAAaaaAAAaaAAAAaAAAAA!!! (also known as “that crazy thing where players throw themselves off a freakin’ skyscraper”) have just announced the availability of the game’s pre-release on their blog, and escort visitors to the download page for grabbity. If the new 9-level demo appeals to you, you […]

Aaaaa! New pre-release available


Here at Dev.Mag, we absolutely love bandwagons. So it is with great joy and strange tingliness that I jump onto this one and mention IGF finalist Cletus Clay just because it’s just so gosh-darn interesting. Aaaaaand because Wolfire gave them a shout-out earlier today in exchange for the most eye-bleedingly […]

Shout-out: Cletus Clay



A funny thing about my job is that I always find myself writing about game mods sooner or later, despite the fact that I don’t really consider myself to be much of an authority on them. This should be put into perspective, of course: if I write stuff about anything, […]

The Nameless Mod: Postmortem


The guys over at Rock, Paper, Shotgun have led us to a really stellar little distraction today. Little Wheel is an almost painfully cute little browser adventure/puzzle game that’ll take you not 10 minutes to finish, but will enthrall you with its charm the entire way through. Like Mr. Meer, […]

Little Wheel demands your time