Herman Tulleken

avatar

Herman Tulleken is a freelance game developer. He sees computers as a necesary evil to make cool games, and likes to torture the bitbrains with programs that overheat their CPUs. He really wants to run the world, but for now, the only thing he runs is this site. [Articles]

 
How to Use Perlin Noise in Your Games

(Originally appeared in Dev.Mag Issue 20, released in February 2008.) Perlin noise is the foundation of many procedural texture and modelling algorithms. It can be used to create marble, wood, clouds, fire, and height maps for terrain. It is also very useful for tiling grids to simulate organic regions, and blending textures for interesting transitions. [...]

© 2012 devmag.org.za Suffusion theme by Sayontan Sinha