Herman Tulleken


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About Herman Tulleken

Herman Tulleken is a freelance game developer, toolmaker, and co-founder of Gamelogic. He thinks computers are a necessary evil to make games, and sees frying a CPU or two in the process as a worthy sacrifice.








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(Originally appeared in Dev.Mag Issue 20, released in February 2008.) Perlin noise is the foundation of many procedural texture and modelling algorithms. It can be used to create marble, wood, clouds, fire, and height maps for terrain. It is also very useful for tiling grids to simulate organic regions, and […]

How to Use Perlin Noise in Your Games