This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to populate large worlds with objects is to simply place objects on a grid, or randomly. While fast and easy to implement, both these methods result in unsatisfying worlds: either too regular or too messy. In […]
Daily Archives: 3 May 2009
Retroremakes.com has recently been collecting and summarising its archive of older games (yeah, we get the irony) for some unknown – and probably sinister – purpose. This particular vault collection from 2003 is pretty gosh-darn big and contains remakes of a whole bunch of cool classics, even if the list […]