Poisson Disk Sampling

This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to populate large worlds with objects is to simply place objects on a grid, or randomly. While fast and easy to implement, both these methods result in unsatisfying worlds: either too regular or too messy. In this article we look at [...]

Retro galore!

 Posted by on 3 May 2009  News  No Responses »
May 032009
 
Retro galore!

Retroremakes.com has recently been collecting and summarising its archive of older games (yeah, we get the irony) for some unknown – and probably sinister – purpose. This particular vault collection from 2003 is pretty gosh-darn big and contains remakes of a whole bunch of cool classics, even if the list gets a bit repetitive at [...]

© 2012 devmag.org.za Suffusion theme by Sayontan Sinha