I’m going to assume you know about Game Career Guide and their regular game design challenges; if you haven’t, then I clearly need to talk about them more than I already have. Of course, it’s not entirely fair to single out GCG for awesome content, because, over at Dev.Mag, we’re […]
Daily Archives: 12 August 2009
Geometry plays a central role in game programming, underlying not only graphics, but also physics and spatial AI. A lot has happened since geometry was first formalised by the Greeks more than two thousand years ago, most notably the invention of coordinates and vectors. These inventions are indispensible for doing […]