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How to design levels for a platformer

 Posted by Diorgo Jonkers on 4 July 2011  Development, Game Design, Platform Game Design  7 Responses »  Tagged with: deisgm process, level game design, platform game design
Jul 042011
 
How to design levels for a platformer

This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level.

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Popular Posts

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Recent Comments

  • avatarJulian Pritchard { I find that the essence of great indie games comes from knowing their core rules. If all gameplay adheres to the core rules, then emergent... } – May 11, 9:11 PM
  • avatarAmir Barak { Insanely detailed, well written and an interesting read :D Being in the process of developing a game that has a web of interconnected rules and... } – May 11, 5:17 PM
  • avatarJarrod Swartz { Great article! Very informative. } – May 08, 9:51 AM
  • avatarAditya { Nothing to beat a simple tutorial with Actual Screen shots. } – Apr 26, 9:44 PM
  • avatarDiorgo Jonkers { Thanks for the feedback Ben, max and cool math :) Glad you found it useful. } – Apr 23, 8:56 PM

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