5 This article looks at crunch time, its effects on the development process and the developers themselves, how to avoid it, and how to deal with it if it does come. Crunch Time27 Feb, 2012 in Development / Production tagged Crunch / Development / Finance / Production / Satire by Julian Pritchard
2 This article looks at Kickstarter, and to use it to raise funding for game development as an alternative to the traditional publishing model. So You Want to Crowd-Source Your Funding?20 Feb, 2012 in Funding tagged business / funding / marketing by Julian Pritchard
4 In this article, game developer Bobby Anguelov gives advice on getting a good education for a career as a game programmer. A guide for prospective game programmers16 Feb, 2012 in Education tagged career / education / skills by Bobby Anguelov
1 In this article, Julian Pritchard gives us his take on game ideas: what is necessary to support a good idea, and how to develop the skills to bring ideas to fruition. Game Design: On Ideas13 Feb, 2012 in Opinion and Analysis tagged game design / ideas by Julian Pritchard