This article looks at crunch time, its effects on the development process and the developers themselves, how to avoid it, and how to deal with it if it does come.
In this article, Julian Pritchard gives us his take on game ideas: what is necessary to support a good idea, and how to develop the skills to bring ideas to fruition.
Julian Pritchard { I find that the essence of great indie games comes from knowing their core rules. If all gameplay adheres to the core rules, then emergent... } – May 11, 9:11 PM
Amir Barak { Insanely detailed, well written and an interesting read Being in the process of developing a game that has a web of interconnected rules and... } – May 11, 5:17 PM
Jarrod Swartz { Great article! Very informative. } – May 08, 9:51 AM
Aditya { Nothing to beat a simple tutorial with Actual Screen shots. } – Apr 26, 9:44 PM
Diorgo Jonkers { Thanks for the feedback Ben, max and cool math Glad you found it useful. } – Apr 23, 8:56 PM