Yearly Archives: 2009


Rock, Paper, Shotgun have been compiling daily ‘What Made Me’ features for the past week or so, detailing games the authors feel most influenced them. Initially including only the 4 RPS members’ thoughts, the feature series has extended to cover other big industry names. This, most recently, has included 2K […]

What made Levine


So, what have I been playing recently? Well, aside from loads and loads of Guitar Hero Aerosmith (judge me not!), this weekend saw me messing around with a brilliant little metagaming effort called Upgrade Complete. As the title implies, this game completely rips off the idea of using upgrades, money […]

Play: Upgrade Complete


I always keep a beady eye on Lost Garden. It doesn’t update all that often, unfortunately, but when it does, it’s always something worth reading. The latest update is no exception. DanC goes into fairly significant detail on why Flash may actually be the best platform to use to develop […]

Flash is the future …



Not every origin story involves radioactive spiders, murdered parents or babies sent from planets with silly names. Sometimes a single idea, an offhand conversation or an innocent post on a forum can find a life of its own. Let’s throw a party. Let’s start a band. Let’s make a game. […]

The Forum that Could


As advertised in GameSetWatch (and, let’s face it, just about any other publication under the Think Services umbrella), the 2010 Independent Games Festival is now open to game submissions: so if you’ve got something cool knocking around, you have until 1 November to polish it up and make it presentable […]

IGF submissions open


Have you heard of Experimental Gameplay? Well, you have now. Recently, it’s been a bit on the “not operational” side, but a quick trawl through the IndieGames blog has revealed that it’s up again and ready for some more action. I love the idea behind Experimental Games, and I love […]

Experimental Gameplay is back!




Okay, so I hate to treat the news like some sort of Classifieds section, but if there is one driving force that motivates me to cover something, it’s laziness. And when I have a neatly presented job description like this to copy and paste, you can bet I’ll be on […]

I-Imagine hiring iPhone devs


So I played this one back when we did our roundup of IGF finalists way back when. Well, the intriguing game has now joined the indie catalogues over at Steam, where it seems everything decent ends up. (LucasArts games, yay!) Anyway, if you were hesitant at picking up the game […]

Brainpipe out on Steam now!




A quick heads-up today, because I’ve stumbled across a really stylish offering that I cannot resist sharing. And, of course, because I’m such a whore for adventure games, and I’d be crying myself softly to sleep every night if it weren’t for the occasional devs who remember the genre as […]

Game pick of the day




I’m currently sitting on about page 10 of a game analysis leviathan that has been published in Gamasutra. Instead of delaying this news post by another 6 hours in my effort to complete the reading, I decided to write about it now and get back to reading when I’m done. […]

READ THIS! RPG Game Design Essentials


So there I was, minding my own business on the YoYo Games Glog (yeah, it’s totally blog with a “G”. Don’t accuse me of typo-ising, heathen) when the news of a certain Game Maker 8 beta came to my attention. I immediately did the first thing that any sane individual […]

Game Maker 8 Beta