Oh Gamasutra, what would we do without you? We’ve always found this place to be a pretty good source of postmortems (though its sister publication, Game Career Guide, tends to have a better focus on small-scale endeavours), and now it’s providing us with a reprint of a Game Developer article that takes a look at a huge collection of postmortems that have been released over the past three years.
Postmortems are pretty darn important because they generally show developers what NOT to do on the job, hopefully helping them to avoid mistakes in their own work as a result. This particular jumbo feature highlights the most common mistakes that everybody has been making for a very, very long time. Heed the advice in this piece, young development padawans!
In case you haven’t spotted our subtle hotlinking skizzles in action already, the article in question is sitting over here.