Monthly Archives: May 2012

Loopholes in Game Design

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I had just finished working on my latest card game; I was rather chuffed with it: the rules were elegant and nuanced: there was a wealth of strategies you could use in the game. I explained the rules to two friends, and they began to play. I was expecting them to be amazed with the game.

Instead, I was amazed with how one had managed to find a neat little trick to unexpectedly win the game: a loophole!

After the discovery, the game was never the same. I eventually decided to change the card game into a board game so that the game could keep my original idea, but without the loophole.

After the change in my game, I became obsessed with loopholes in games. I began to research them and find how they could affect games. In this article, I summarize my research. This article covers what loopholes are, and why they are bad, with a big list of generic types of loopholes that can be found in games. The article also gives some advice on how to find and correct these nasty little game breakers.
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