Monthly Archives: April 2011

How are puzzle games designed? Rob Jagnow

cogs_bannerAs part of our series of interviews on puzzle game design, we asked Rob Jagnow about his approach. Jagnow is the founder of Lazy 8 Studios, and the designer behind Cogs, the steampunk-themed sliding-tile puzzle game.

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How are puzzle games designed? (Introduction)

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We asked five developers of interesting puzzle games how they did it: what they consider a good puzzle, what processes they follow, and how they zone in on fun and manage difficulty. We will publish these interviews in the upcoming weeks; this is just a quick introduction that sets the stage for the words of wisdom from the puzzle design experts.

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