Where We Remain

 Posted by on 24 March 2010  News  No Responses »
Mar 242010
 
Where We Remain

I don’t think that the roguelike genre is particularly renowned for its storytelling. This isn’t to say that roguelikes are particularly crappy at this sort of thing, it’s just that designers tend to focus on other things which players usually appreciate more — providing games which are praised for their elegance, balance and depth in [...]

IGF winners announced

 Posted by on 14 March 2010  News  No Responses »
Mar 142010
 
IGF winners announced

I think it would be nigh unforgivable to skip out on mentioning the recent IGF awards, even if such a mention is a little later than most. After finally getting a chance to sit down and watch some juicy bits of the awesome video, I decided to post a quick summary of the facts: The [...]

Mar 112010
 
XNA on phones, full 3D promised - really

Our local homies at Luma Arcade (swell buncha folks) have recently been up at GDC along with everybody else in the industry, and Microsoft has just showcased one of their projects, The Harvest as part of anannouncement about XNA-based game made for … well, the new ASUS Windows Phone prototype. Needless to say, seeing a [...]

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