Yearly Archives: 2009


I’ve always had a bit of a soft spot for Python: it’s a really fun, easy-to-use language that literally brings joy to the coding process, and I’ve yet to run into a programmer who actively dislikes it. Heck, even if you’re not into “pure” Python, it tends to be incredibly […]

Python and Roguelikes





The revamping of Xbox Live Community Games comes with more than just a new moniker, apparently. The most important new feature among those recently announced is the new pricing model: Instead of the old 800/400/200 MSP options that were previously available, options will now be remapped onto a new 400, […]

New Xbox Live Indie Games developments


At the time of going to print (man, I’ve always wanted to say that), Dev.Mag’s secret ninja investigation squad was able to confirm that gamers had approximately 15 hours left in which to download a free copy of ShellBlast from Game Giveaway of the Day. ShellBlast is a good ol’ […]

ShellBlast free weekend


My attention was recently brought to the beta of something called The Sims Carnival, an easy-to-use small games creator from the people who brought us, well, The Sims. The link to the original games seems tenuous at best (more like a chance to cash in on a brand name), but […]

Sims Carnival Game Creator



“The Behemoth is working on something new,” says the Big K. “Castle Crashers is coming to PS3,” says the horse’s mouth. “This is awesome,” says I. Lots of stuff is being said about the successful indie devs-with-humble-beginnings recently, and we all think it’s great because we get more cutesy, flashy […]

The Behemoth doing stuff!





The IndieGames Weblog has told me of this hot new Indie Game Challenge, a little something which will apparently afford indie developers the opportunity to get their games full-on published: or at least honoured with a $100 000 prize. Entrance ain’t free, folks — it’s $100 to secure your place […]

Indie Game Challenge



There’s a biweekly column on GameSetWatch called Homer in Silicon — this little dose of gamely journalism usually explores stuff like narrative and storytelling in games. Looking at the latest offering, it has an eye-catching reference to the previously-reviewed Judith as well as an action-platformer called Don’t Look Back by […]

Narrative: Challenge and Complicity



Have you got a knack for making cool mobile stuff? It’s big locally, y’know, where every guy and his gardener has a cellphone. Nokia knows this, and has sponsored $125 000 to make it happen. They’ve challenged entrepreneurial devs to create a South African flavoured cellphone application (not limited to […]

Calling all innovators


I know that we already mentioned this competition a while back, but I think it bears another post now that it has actually started. After all, one has a tendency to mentally file these things away and forget about them if they haven’t yet come to pass. And it would […]

PGD Annual competition