Aug 312009
 
Minimised game design for indies

When you sit down to write a book, one of the most important things to bear in mind is the shaping and formation of your expression: if you can elegantly express in a single sentence what a lesser writer would need a paragraph to evoke, then you’ve got yourself a talent for writing. Good journalism, [...]

Apr 272009
 
The difficulty of difficulty

If there’s one thing that I take pride in when I offer humble slices of gaming pie to oh-so-hungry colleagues, it’s my ability to carefully consider the difficulty level. Whether I’m making a run-and-jump platformer or a purely cerebral puzzle game, I always live by the same basic mantra: give the player a helping hand.

© 2012 devmag.org.za Suffusion theme by Sayontan Sinha