So, one last newsy thing for today. Apparently, the latest version of XNA Game Studio has been released (so sayeth the queen spider) and is available for download over here. It has a bunch of awesome new features attached to it including avatar support, video playback and Xbox LIVE party […]
news
So. You’re grinding away grindtastically in your favourite grind-friendly MMO (Grind of Grindcraft: The Grindening) when suddenly another player strolls up to you and pressed the big “trade request” button floating over your head. “Excellent,” you think. “I have this +94 chest armour of doomblack that I’ve scrounged together, so […]
Design Challenge: Creating Fun Communication
We mentioned about a week ago that Erik Svedäng was planning on releasing IGF grand prize winner Blueberry Garden via Steam on 8 June. After a few hiccups and entire agonising days of delay (it’s a slippery slope down to the level of Duke Nukem Forever, folks), the game is […]
Blueberry Garden released
So we like Game Maker; it lets you get things done fast, and without hassle, and it makes things accessible to a broad audience with the simplest possible processes. Now Microsoft seem to be on a similar page to ol’ Overmars, as evidenced by their latest game development related experiment, […]
Kodu to be released soon
RedLynx‘s Trials 2 made a lot of waves a while back, with its polished rendition of gameplay popularised by Elasto Mania. Broken bones, flipped bikes, frustration and fiery explosions made for an appealing package for the many who bought the game from Steam. Well, RedLynx have picked up on their […]
Trails HD coming to XBLA
The Path is one of those videogames that just keeps getting mentioned, but a lot of people are left trying to talk about it without having played it first. Tale of Tales have noted this sorry state of affairs and released a demo. Thanks, Tale of Tales! Now we get […]
The Path demo is out!
Adam Saltsman, a Flash developer, TIGSource forum member and extensive Gamasutra blogger, recently released Flixel, a set of ActionScript files that help “organize, automate, and optimize Flash games” – or in other words, a Flash game creation toolkit! Now, don’t get us wrong. Flash isn’t exactly inaccessible when it comes […]
Cool Flash toolkit!
GameSetWatch recently linked readers to an article on Edge Online detailing the creation – and creatives – of the nearly-four-decade-old arcade classic known as Asteroids. Some of the game design considerations may seem awfully primitive by today’s standards, but it’s this “micro-assessment” of features is precisely what today’s devs should […]
“Making of Asteroids” article
Interesting news: Blueberry Garden, the Seumas McNally Grand Prize winner at this year’s IGF, is going to be available on Steam as soon as our little clockwork calendars tick on over to 8 June. We’re planning on giving this game a shot, so we may just decide to review it […]
Blueberry Garden steam release
Ziggyware, popular XNA community website offering news, help, tutorials and many other helpful resources, has just wrapped up their latest contest. Having challenged community members to write the best XNA related tutorial a little over two months ago, they’ve now sifted the cream from the crop and picked out the […]
3 XNA Tutorials win prizes
Ever wanted to make Starcraft into a puzzle-platformer? How about a text-adventure version of Grand Theft Auto? If such wild fancies are roaming through your head, then maybe it’s time to enter Game.Dev’s Comp 22 and show us just how far you can stretch your grey matter. As you may […]
Comp 22: Genre Benders!
Righto, here’s a humble little offering from Nekogames that can test your thinking and reflexes on a lazy Sunday afternoon: Cat Gets 100 Stars is about as simple as it sounds, with the player controlling a cat which, for some reason, needs to find 100 stars inside a small room. […]
Sunday gaming: Cat Gets 100 Stars
Beware, indies. If you don’t behave, eat all of your veggies or pay careful attention to remarkably contrived IP complaints, then Kotaku says that the Tim Langdell monster will come to take you away. We were kinda shocked by the news that Mobigames’ iPhone title, EDGE, was taken off the […]
Living on the EDGE
Over on Gamezebo, Plants vs Zombies creator George Fan gets a good ol’ chatting-to. Now, we know that some indies out there dislike the idea of a heartless bugger of a casual game getting all the limelight over innovative and blood/sweat/tear offerings from lonely basement coders, but a cool game […]
Plants vs Zombies interview
2D Boy has released some nicely-trimmed source code for the rapid game prototyping framework they used to create World of Goo. Awesome? Awesome. Like any good rapid framework thingie, 2D Boy’s offering focuses on two things: (1) minimising the code overhead for a new game and (2) providing all the […]