2D Boy has released some nicely-trimmed source code for the rapid game prototyping framework they used to create World of Goo. Awesome? Awesome.
Like any good rapid framework thingie, 2D Boy’s offering focuses on two things: (1) minimising the code overhead for a new game and (2) providing all the laborious basics for developers so that they don’t have to do all that tiresome wheel-reinventing stuff themselves (rendering, sounds, resource management: you know, that old chestnut).
Thanks, 2D Boy! Information gathered via Rock, Paper, Shotgun, who gathered the info from Offworld, who gathered the info from, er, 2D Boy.