Gather around kids: it’s a story of numbers, statistics and the gaming market! This survey report from Gamasutra seems to be painting a rather droll picture for mobile developers: despite the fact that the mobile gamer base is growing, the percentage of people who are buying said mobile games apparently […]
Monthly Archives: May 2009
This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to populate large worlds with objects is to simply place objects on a grid, or randomly. While fast and easy to implement, both these methods result in unsatisfying worlds: either too regular or too messy. In […]
Poisson Disk Sampling
Retroremakes.com has recently been collecting and summarising its archive of older games (yeah, we get the irony) for some unknown – and probably sinister – purpose. This particular vault collection from 2003 is pretty gosh-darn big and contains remakes of a whole bunch of cool classics, even if the list […]
Retro galore!
A few days ago, we announced the release of Glum Buster, a surreal and rather endearing title created in Game Maker and released to the public under the label of “charityware”. After less than a week on the market, Glum Buster has already reached its first charity milestone and will […]
Glum buster hits charity milestone
Hey, remember back in the day when publishers were basically akin to an entire Greek pantheon’s worth of deities? According to this rather interesting article on Gamesindustry.biz, that’s changing quite rapidly. We recommend that you give this one a read. Not only will it allow smug indie devs to pat […]