Hey, remember that time we told you about the release of Marble Blast Mobile? Gee whiz, it only seems like last week!
Now for your reading pleasure is a post-mortem on the process of delivering a product that was formerly on platforms like the PC and Xbox Live to the iPhone, taking into account those ever-so-annoying factors like limited system resources, a smaller screen and a different set of input controls.
Tech-headed readers can learn about the team’s trials and tribulations on this GarageGames blog. We suggest you take a look at it if you’re interested in the process of making games for a handheld device.