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Most simple arcade games earn a few playthroughs here and there, but we were thoroughly charmed by Constellation Chaos, a humble title with simple graphics and only a few precious gameplay elements which nonetheless managed to mercilessly attack and slaughter a good half hour of our lives before we realised […]

Another play: Constellation Chaos


We stumbled across this cute browser offering on the wonderful Web thing today. Ric Rococo: International Art Thief sounds a bit like a cheap knockoff of a certain other indie game that we’re thinking about (and the gameplay isn’t nearly as deep), but on the other hand … well, it’s […]

Play: Arty Thefty Thingie



A little birdie has just perched on our shoulder. That little birdie has said, “Hey, dude, like, Trino is totally available for a sweet download on Xbox Live Community Games now for 400 Microsoft Points.” We do not know where this bird came from, how it’s able to talk or […]

Trino on Community Games


Recently, a handful of games portals have begun programs that will allow game developers to have a share of their advertising revenue, offering developers a new way to make money off their, otherwise free, games. This practice has already become fairly widespread in the Flash world; the ease of implementing […]

Money from free games?


Are you ready to hit the big bad world of game development, start up your own studio, hit that killer idea and rake in all the cash? Oh dear. Dr. Lewis Pulsipher is about to explain a few things to you on Game Career Guide piece entitled Student Illusions About […]

Dispelling the illusion



From time to time, the Wolfire blog throws out something particularly interesting. In this case, it’s a discourse about non-player characters … and how to make players form an emotional connection to them. The Dev.Mag crew is rather divided on this matter, of course. While some of us are deep, […]

NPC: bring the care-face


Well, judging for Ludum Dare 14 is finally over. This 48-hour game development competition (awesomely themed “Advancing Wall of Doom”) enjoyed a record-breaking 123 entries this time around, with a lot of high-quality entries on display. The overall winner was Mind Wall, a spatial puzzlers where you have to knock […]

Ludum Dare 14 results


You remember playing Rogue, right? Of course you do. It’s one of those ubiquitous classics that everybody has gone through at some point or another, no matter how indirectly. Trying to say that you haven’t experienced Rogue is like trying to say that you’ve never played Tower Defense, but happen […]

Read: History of Rogue



The almighty scryers from Gamasutra have deemed our very own feature on the local development environment worthy of their front page! The piece, following the exploits of South African game developers over time, was reposted on Gamasutra in response (sorta) to a similar piece by Joshua Dallman. Much to our […]

Dev.Mag content makes it big


Have you ever been to the Game Developers Conference? Well, we haven’t, but we’re going to hide in a corner and blame it on third-worldliness or something. But for those who haven’t had the opportunity to go this year, there’s a little text adventure over on GameSetWatch which offers a […]

GDC text adventure!


Gather around kids: it’s a story of numbers, statistics and the gaming market! This survey report from Gamasutra seems to be painting a rather droll picture for mobile developers: despite the fact that the mobile gamer base is growing, the percentage of people who are buying said mobile games apparently […]

Mobile game conversion not growing



Retroremakes.com has recently been collecting and summarising its archive of older games (yeah, we get the irony) for some unknown – and probably sinister – purpose. This particular vault collection from 2003 is pretty gosh-darn big and contains remakes of a whole bunch of cool classics, even if the list […]

Retro galore!


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A few days ago, we announced the release of Glum Buster, a surreal and rather endearing title created in Game Maker and released to the public under the label of “charityware”. After less than a week on the market, Glum Buster has already reached its first charity milestone and will […]

Glum buster hits charity milestone


Hey, remember back in the day when publishers were basically akin to an entire Greek pantheon’s worth of deities? According to this rather interesting article on Gamesindustry.biz, that’s changing quite rapidly. We recommend that you give this one a read. Not only will it allow smug indie devs to pat […]

Read: The End of Publishing