I always keep a beady eye on Lost Garden. It doesn’t update all that often, unfortunately, but when it does, it’s always something worth reading. The latest update is no exception. DanC goes into fairly significant detail on why Flash may actually be the best platform to use to develop […]
Z Archives
As advertised in GameSetWatch (and, let’s face it, just about any other publication under the Think Services umbrella), the 2010 Independent Games Festival is now open to game submissions: so if you’ve got something cool knocking around, you have until 1 November to polish it up and make it presentable […]
IGF submissions open
Have you heard of Experimental Gameplay? Well, you have now. Recently, it’s been a bit on the “not operational” side, but a quick trawl through the IndieGames blog has revealed that it’s up again and ready for some more action. I love the idea behind Experimental Games, and I love […]
Experimental Gameplay is back!
Okay, so I hate to treat the news like some sort of Classifieds section, but if there is one driving force that motivates me to cover something, it’s laziness. And when I have a neatly presented job description like this to copy and paste, you can bet I’ll be on […]
I-Imagine hiring iPhone devs
So I played this one back when we did our roundup of IGF finalists way back when. Well, the intriguing game has now joined the indie catalogues over at Steam, where it seems everything decent ends up. (LucasArts games, yay!) Anyway, if you were hesitant at picking up the game […]
Brainpipe out on Steam now!
A quick heads-up today, because I’ve stumbled across a really stylish offering that I cannot resist sharing. And, of course, because I’m such a whore for adventure games, and I’d be crying myself softly to sleep every night if it weren’t for the occasional devs who remember the genre as […]
Game pick of the day
I’m currently sitting on about page 10 of a game analysis leviathan that has been published in Gamasutra. Instead of delaying this news post by another 6 hours in my effort to complete the reading, I decided to write about it now and get back to reading when I’m done. […]
READ THIS! RPG Game Design Essentials
So there I was, minding my own business on the YoYo Games Glog (yeah, it’s totally blog with a “G”. Don’t accuse me of typo-ising, heathen) when the news of a certain Game Maker 8 beta came to my attention. I immediately did the first thing that any sane individual […]
Game Maker 8 Beta
Man, I want to know where these people find their ideas. Aside from the rather unofficial “Edgy” competition that’s been doing the rounds on TIGSource, there’s also a delightful Adult/Educational games competition in which participants have to create an adult game. Or an educational game. Or, you know, both at […]
TIGSource Adult/Educational game comp
Motion control is the big buzzword that everyone’s throwing around nowadays, with all the big players throwing their chips onto the table. But what does this all mean other than the inevitable storm of shovelware asking players to look silly in front of their peers? Well, Ian Bogost takes an […]
Examining gestures
Due to my Internetlessnessity over the past few days, I’ve been worried about the e-mail/RSS leviathan that would be sure to confront me when I finally manage to scrabble back online. Fortunately, I always have a special little tactic of scouring the Game.Dev forums first and foremost when it comes […]
Game Maker 8.0 Features …
There’s been a surge of activity over at RetroRemakes.com, and since it’s been so long since we’ve mentioned anything going on there (and because I like to pretend I’m all old and wise and retro and stuff), so here’s a quick roundup of the most promising looking recent submissions and […]
RetroRemakes roundup
The guys over at the TIGForums have recently kicked off a small, satirical competition, and voting is now open. It’s the EDGE, a competition for GAMES! There are 10 final entries, and every single one of them seems as hilarious as their respective names suggest. Having given one or two […]