This article originally appeared in Dev.Mag Issue 28, released in January 2009 Here goes: if one were to attempt classification, Iji could be described as a “Nonlinear Action RPG Platformer”. It borrows thematic and gameplay elements from System Shock and Deus Ex, marries them with tactical platformer gunplay a la […]
Gazza_N
This article originally appeared in Dev.Mag Issue 16, released in August 2007 Welcome back, fellow coders! Prepare yourselves for the final, bumper episode of the Trig Trilogy, where I cover a whole lot of awesome trig techniques for your game-making pleasure. We’ve got a lot to cover, so let’s jump […]
Trigonometry: Part 3
This article originally appeared in Dev.Mag Issue 12, released in July 2007 Previously… Last issue we covered the core principles of trigonometry and learned how to use these to calculate unknown sides in a triangle. Well, I hope you’re rested and ready Commander, because we’ll be jumping straight back in […]
Trigonometry: Part 2
This article originally appeared in Dev.Mag Issue 14, released in June 2007. Trigonometry. The mere mention of it strikes terror into the minds of bewildered high school students. Confusing ratios, bizarre diagrams, trying to find the sine of the cosine of the tangent of theta – many people struggle to […]