Monthly Archives: August 2009



Right, let’s see how this goes down with people. Blinkout is a game about visual memory — plain and simple. It’s also got a touch of resource management and some spooky sound effects. The game starts you off with what looks to be a rather average move-and-collect scenario — you […]

Blinkout


I recently followed a link to a Gamasutra feature on the history of South African game development, and was pleasantly surprised to find out that it was both thorough and interesting. Turns out that Oliver from SAGameDev has been doing a little scribbling under the radar. It follows a similar […]

SA dev feature on Gamasutra



Yahtzee’s become a bit of a household name on the internet recently, what with his fast-talking, hard-hitting video review series that’s making enemies of videogame fanatics everywhere. The sad side-effect is that everyone’s forgotten what he used to do: make adventure games. We haven’t forgotten, and neither has he, apparently, […]

Ramblomatic announcement


In an effort to post a game that Q-man doesn’t hate, I’ve been scouring the Internet for something cool and original. And so I stumbled upon this Rock, Paper, Shotgun mention of an innovative little Flash thingie called You Only Live Once. I first spotted this little gem over on […]

You only live once


Heed is odd. From the moment you start the game up, you get the feeling that it’s definitely not your cookie-cutter point ‘n’ click adventure. Maybe it’s the surreal backgrounds and stylized art, or perhaps it’s the bizarre and moody background music (containing remixed samples from late-19th-century folk music). Either […]

Heed



So we’ve been quiet this past weekend. Not because we haven’t had anything to say, mind, but because we’ve been at the grindstone; excellent articles take time to write, as does maintaining the website to put them on, after all. In addition to all that, we’ve been working on a […]

New features for the weekend