As part of our series of interviews on puzzle game design, we asked Rob Jagnow about his approach. Jagnow is the founder of Lazy 8 Studios, and the designer behind Cogs, the steampunk-themed sliding-tile puzzle game.
Okay, so today I’m going to be lazy (I’ll accept the explanation that I did this to save all our readers time too) and lob a whole bunch of stuff in this post. Not because all of this isn’t particularly important, but just because I either somehow missed it or […]
This article originally appeared in Dev.Mag Issue 16, released in August 2007. Put yourself in this situation: you’re an enthusiastic gamer, you’ve played your fair share of the latest releases, you humbly proclaim yourself supreme overlord of Counter-Strike, and you regularly peruse your copy of the latest ‘zines. For all […]