Apr 242009
 
Art Games: The Super-Duper Guide

Hello there, dear reader. Welcome to the super-duper guide to art games. You’ve made a good choice in bringing your eyes to these pages, we promise. Settle down, pull up your favourite comfy chair and make sure that your eyes are at a respectable distance from the computer screen. Ready? Let’s go. We’ll start with [...]

Apr 062009
 
Somebody slap me in the face

How does one treat a new game developer? I’m not strictly talking about the greenest of the green: the term “new” is very subjective, and may even incorporate those who have been attempting the craft for years. But whatever your understanding of the term may be, the question still stands: how do you react to [...]

Apr 032009
 
Being a show-off?

Being part of an active game development forum, I often stumble across works in progress from fellow enthusiastic devs. This in itself is pretty great. The problem – and I’ll confess to this openly – is that I often skip over projects which are only in the concept stage: you know, those ubiquitous walls of [...]

Mar 252009
 
Happy coding for a happy coder

This article originally appeared in Dev.Mag Issue 29, released in February 2009. I must confess. I hardly ever comment my code. It’s the sort of thing that everybody lectures about, saying that it’s important for clarity, ease of use and even national security in the event of nuclear war. This is all true (though perhaps [...]

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