About these tips
These tips are not all applicable to every project.
- They are based on my experience with projects with small teams from 3 to 20 people.
- There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.
- Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).
- Some tips may fly in the face of conventional Unity development. For instance, using prefabs for specialisation instead of instances is very non-Unity-like, and the price is quite high (many times more prefabs than without it). Yet I have seen these tips pay off, even if they seem crazy.