Tag Archives: best practices

50 Tips for Working with Unity (Best Practices)

About these tips

These tips are not all applicable to every project.

  • They are based on my experience with projects with small teams from 3 to 20 people.
  • There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.
  • Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).
  • Some tips may fly in the face of conventional Unity development. For instance, using prefabs for specialisation instead of instances is very non-Unity-like, and the price is quite high (many times more prefabs than without it). Yet I have seen these tips pay off, even if they seem crazy.

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