Okay, so today I’m going to be lazy (I’ll accept the explanation that I did this to save all our readers time too) and lob a whole bunch of stuff in this post. Not because all of this isn’t particularly important, but just because I either somehow missed it or […]

A whole bunch o’ stuff


I mentioned this a few days ago, when it was first announced, but had yet to personally give it a run through. Having now finally jumped through a few hoops to get it installed*, I’ve now given it a good look and stand by my original judgement that it appeared […]

Ribbon Hero, take 2


After excessive coffee and pizza consumption, the Global Game Jam has finally come to an end. Developers dragged themselves home after a(mostly) sleepless weekend spent (almost) successfully tripling last year’s game tally. The theme was “deception”, and it was worth 931 games, 10 of them from sunny SA. Notable among […]

Global Game Jam wraps up



When bandwidth permits it, I like strolling through threads like this to pick up on all the teensy little games that people make at events like the UK TIGJam. After seeing the announcement on IndieGames and checking on one or two of their recommendations, I decided to browse through some […]

TIGJam UK games. Also, flixel


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To prototype and get early feedback is great for getting rid of bugs, get ideas, test the fun factor, and keep yourself motivated. Use these tips get more players to play your game when it is not finished.

Making a tester’s life less miserable


Right, so as I’m typing up this post, making good use of all of Word’s fancy productivity features, Ribbon Hero‘s running in the background, scoring my performance. Or, rather, it would be if I had realised that an additional .NET 3.5 SP1 download was required to get it running, the […]

Game while you write?



An often overlooked half of the IGF is the Student Showcase, where up and coming devs who are still learning the ropes compete for recognition. And it’s often quite naïve to disregard them, having successes like Narbacular Drop originating from academic sources like DigiPen. Anyway, the fellas over Think Services […]

IGF Student Showcase top 10


The part that comes after the creation of a game is just as nebulous as the actual creation itself. So everyone knows they need to market, and everyone knows they want to sell eventually. But many questions arise, such as “how?” and, eventually, “how much?” Thankfully, Gamasutra answers the second […]

How much?


Back in the late 80s and early 90s, there existed two platformers that were marvellous examples of the best gaming had to offer at the time, and each one was essentially made by a single person. The first of those went on to seed a massive franchise that runs to […]

Platform design wizards share thoughts



I’m going to assume you know Wolfire; they’re a grand bunch of blokes who share interesting thoughts, occasionally drop games in our inbox, and make cute videos while occasionally dropping games in our inbox (no, I’m not biased, why would you say that?). Now, the guys over in Overgrowth dev-land […]

Organic Indie Preorder Pack


Until this handy little article on IndieGames came along, I never really understood the IGF. I mean, a whole lot of games go in, a few of them come out, everybody gets excited for a while and then trophies get handed out. But what makes a good IGF game and […]

IGF Judging demystified


Sunshine. No, not that stuff that makes every Briton envious of us down in sunny SA. This Sunshine, the latest gamelet coming out of whatever home Kyle Gabler (one half of 2D Boy) currently calls his liar. It was entered – albeit slightly late – into Experimental Gameplay Project art […]

7 day forecast: Sunshine



So it’s a brand new year, and I’m not going to ramble much about it since Nandrew seems to have done a great job pre-empting me on this matter. Needless to say, our holiday is over, and you can expect us to once again begin to update regularly; that’s right, […]

IGF 2010 Finalists announced


Happy new year! I’m not toooo late, am I? I mean, there’s this awful ringing in my head and I can’t seem to find my clothes, but my computer is still in tip-top shape, and that’s what really matters. One of the first things that I was greeted with upon […]

YoYo comp 05 goes handheld


I nearly squealed when I saw Slot Machine RPG on IndieGames. It may seem strange, but those super-duper retro sort of graphics have a certain sexiness to them, and seem to be the visual front for all kinds of really cool games. This one is no exception. Made for the […]

Some simple RPG goodness