I’ve never been one for podcasts and the like, but I thought I’d mention this little snippet while it’s still hot: the TIGSource community have fired up their engines and started on something called TIGRadio, a weekly show which talks about indie stuff and things and has people like Edmund […]

TIGRadio


Now that I’ve got your attention, allow me first to direct you to this page. No, don’t ask questions, just read. Although, it’s not like any of you would question the value of any link pointing to Lost Garden, right? When you’re done with that, let’s get on to the […]

Cheapy cheap Christmas specials


I’ve recently been scanning this month’s entries for the Experimental Gameplay Project to see how far the theme “Art Game” can be stretched, mainly because I’m thinking about throwing my own little something in over the next few days. Two games in particular stood out for me (at least among […]

Art gaemz: Earth and ir/rational



So this is a bit of a hot topic. Everyone with a strong opinion and the ability to string a few words together has written on it, including our own Nandrew. Indiegames.com editor Michael Rose decided he wanted to set the field straight and gave his own down-to-earth set of […]

ATTN: For immediate reading


It’s the end-of-year holiday season thing! What a great time to start up a game development project, no? Game.Dev thinks so, and the recent Comp 24 announcement has, as always, offered entrants an intriguing concept: developers have to try and make two separate game genres play nice with each other, […]

Comp 24: Coherence


If you haven’t yet heard of Cletus Clay, you’re missing out on one of the coolest development ideas in recent memory. It may seem like just another 2D platformer at first, but the fact that the entire game world is built with stop-motion clay animation makes it very interesting indeed. […]

More Cletus Clay vids



Fresh new month, fresh new start. Man, where’s that coffee? And those news updates? And why’s the wallpaper peeling? Gawd, I need to take better care of this place. Anyway, I found a rather interesting piece about the work of Jonatan “cactus” Söderström sitting pretty over on Boingboing today. And […]

A look at cactus


DanC’s Lost Garden unfortunately doesn’t update often. But when it does, as was the case recently, it’s guaranteed to be an insightful read for those game developer types like us. The latest post identifies three self-imposed constraints that game designers often inflict on themselves and then discusses why they do […]

Cast down the self-imposed restrictions


Look! More cheap stuff! Steam (surprise, surprise) is offering Popcap’s anti-zombie gardening-defence game (that sounds less awesome than it is) for half the price until tomorrow. That’s $5 for Plants vs Zombies. Who can say no to that? And while you’re shopping, don’t forget to grab Time Gentlemen, Please for […]

Zombies on your lawn



Because Amanita Design are so awesome, they not only created the awesome Machinarium and accompanied that release with a totally awesome soundtrack, but have now chosen to extend that very same soundtrack with an awesome additional set of 5 unreleased songs, totally free. If you’re not already convinced (but you […]

For your ears only


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Gratuitous Space Battles is more management and strategy than action. In this review of the game, Van Wyk Louw looks at the core mechanics, and notes some of the problems of the game.

Gratuitous Space Battles


Nandrew, in his eagerness to post all the news in one go (sellout!), has made his sloppiness evident by missing the really important stuff. “What,” you say, “is this that is more important than Scribblenauts postmortems and MW2 dedicated servers?” Actual games are. And because they’re so important, it’s wise […]

Cheap stuff!



For the past week or so, the Internet has been asking: “Where’s Nandrew?” Of course, by “the Internet”, I really just mean one or two of my bosses, and by “Where’s Nandrew?” I’m really referring to “Where the **** is Nandrew?” So after dropping the ball over these past few […]

Loads o’ links


Eufloria (originally named Dyson) made it into the IGF finalists in 2009. It’s a real-time strategy game, where you create space colonies using trees. Gareth Wilcock reviews the game.

Eufloria