It would seem that I’ve somewhat made a name for myself around her for being the wordy, story dude – because every time something pops up involving stories, epic narrative tales and, well, words in general, it gets passed on to me. Luckily, I really do enjoy these kinds of […]

Silent Conversation


So. Hot on the heels of my previous ShellBlast review comes this humble opinion of its new, Xbox-based cousin: ShellBlast HD. Vertigo Games was kind enough to supply me with a review copy for this sprightly bugger, so of course I latched onto it . And hey, guess what? It’s just as […]

ShellBlast HD


It is truly my greatest regret (at least in game development terms) that I’m a little too far removed from the first world to attend some of the awesome game development conferences that keep cropping up. The 2009 GDC Austin serves as a prime example of what I’m missing out […]

GDC Austin: Wolfire and Fez



The oft-discussed Xbox Live Indie Games platform has been through its fair share of growing pains, but this GamerBytes report seems to indicate a recent improvement in game sales. Which is nice, of course. Apparently a quick name change, new pricing models and a fresh community rating system are precisely […]

Indie game sales boosted on Xbox


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I’ll waste no time in dropping the hammer: I really don’t like World of Warcraft. The grinding bores me, the mentality upsets me and the game world just doesn’t engage me enough to warrant the odd five gazillion hours that you need to pour in just to get… well, anywhere. I’ve […]

Hate vs. Respect: Gaming as a Developer


So. Fez. No, not the hat; it’s that Paper-Mario-but-not, 3D-but-2D platformer with voxels. Um, I mean trixels. Yes, the one that won the Excellence in Visual Art award in last year’s IGF. Everyone’s waiting for it, and 2010 can’t come any sooner for XBLA customers who want to get their […]

Two years of trixels



Pretty much everyone is familiar with the concept of six degrees of separation. And, of course, with any widespread concept there are those who will twist such concepts into different contexts, such as is the case with Six Degrees of Wikipedia. Similarly, there’s somebody who is going to try and […]

Wikirunner


A while back, our very own Danny “dislekcia” Day appeared on a local gaming TV show to talk about Game.Dev and what we do; in the process, both Xbox titles to have come from our community were featured on the show. Just recently, we’ve discovered a recording of said show, […]

Game.Dev on TV


Semi-procedurally generated music, beautiful visuals, and 8 levels of bullet-hell-like mayhem; this is Everyday Shooter, and it’s not ordinary.

Everyday Shooter



So a little while back — less than 3 weeks, actually; these guys work fast – we mentioned Zombie Cow Studios’ plans to Go Episodic. Well, two interesting pieces of news have surfaced since then. Firstly, you can expect Ben There Dan That Episode 1 – otherwise known as Revenge […]

Time, Gentlemen, for more from Ben and Dan


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There are close to 7 Billion people in the world (or at least that is the figure that smart people who come up with these figures predicted it would be by 2011) – that’s not a small number by any measure; and it’s difficult to think that almost certainly, each […]

Fives – Weak Character


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This is probably the nicest read I’ve come across all week, so it’s time to share. Gamedev.net recently published a feature called Practical Tips for Independent Game Development which chronicles the important design lessons learned by indie developers Riverman Media. The article is detailed, well-written and quite surprising at times […]

Practical tips for indie devs



I recently wrote a piece on NAG Online evangelising the use of flixel for Flash developers. I think that Canabalt is a lovely case in point. This game has recently been doing the online rounds, so I thought I’d mention it too. It’s a single-button jumper effort which strips away […]

Canabalt


Hot on the heels of the previous results comes a brand new competition with a totally new whacky theme. Well, not so whacky when you consider how much we love talking about the final and oft ignored facet to game development: the bit that happens after you’re done – okay, […]

Get the Word Out!


The headline says it all, really. Derek Yu’s fantastic roguelike/platformer/puzzle/devilishly difficult game Spelunky is finally, and officially, out of beta. And it’s still free. Better yet, expect to see Spelunky HD (well, Yu — or should I say Mossmouth? — is probably more creative than I am, so chances are […]

Spelunky is heading to your Xbox!