So, what have I been playing recently? Well, aside from loads and loads of Guitar Hero Aerosmith (judge me not!), this weekend saw me messing around with a brilliant little metagaming effort called Upgrade Complete. As the title implies, this game completely rips off the idea of using upgrades, money […]
I always keep a beady eye on Lost Garden. It doesn’t update all that often, unfortunately, but when it does, it’s always something worth reading. The latest update is no exception. DanC goes into fairly significant detail on why Flash may actually be the best platform to use to develop […]
Flash is the future …
Not every origin story involves radioactive spiders, murdered parents or babies sent from planets with silly names. Sometimes a single idea, an offhand conversation or an innocent post on a forum can find a life of its own. Let’s throw a party. Let’s start a band. Let’s make a game. […]
The Forum that Could
As advertised in GameSetWatch (and, let’s face it, just about any other publication under the Think Services umbrella), the 2010 Independent Games Festival is now open to game submissions: so if you’ve got something cool knocking around, you have until 1 November to polish it up and make it presentable […]
IGF submissions open
Have you heard of Experimental Gameplay? Well, you have now. Recently, it’s been a bit on the “not operational” side, but a quick trawl through the IndieGames blog has revealed that it’s up again and ready for some more action. I love the idea behind Experimental Games, and I love […]
Experimental Gameplay is back!
Blazing in at the IGF and leaving a clay-ridden trail of aliens, shotguns and grumpy farmers, Cletus Clay is shaping up to be one of the most interesting indie offerings around, not least because it uses a game world built entirely of plasticine models.
Playing with Clay
Okay, so I hate to treat the news like some sort of Classifieds section, but if there is one driving force that motivates me to cover something, it’s laziness. And when I have a neatly presented job description like this to copy and paste, you can bet I’ll be on […]
I-Imagine hiring iPhone devs
So I played this one back when we did our roundup of IGF finalists way back when. Well, the intriguing game has now joined the indie catalogues over at Steam, where it seems everything decent ends up. (LucasArts games, yay!) Anyway, if you were hesitant at picking up the game […]
Brainpipe out on Steam now!
With the recent surfacing of the Game Maker 8 open beta, I felt duty-bound to download the tool and give it a whirl to see what’s improved over previous versions. It turns out that there’re quite a lot of tweaks in the new release: some of them are purely aesthetic, […]
First impressions: Game Maker 8
A quick heads-up today, because I’ve stumbled across a really stylish offering that I cannot resist sharing. And, of course, because I’m such a whore for adventure games, and I’d be crying myself softly to sleep every night if it weren’t for the occasional devs who remember the genre as […]
Game pick of the day
So zombies, right? They’re pretty much awesome, and games that have them featured usually score quite a few points in their favour simply because of this fact. Make a zombie the protagonist of one of these and things just start looking up from there.
Sonny 2
I’m currently sitting on about page 10 of a game analysis leviathan that has been published in Gamasutra. Instead of delaying this news post by another 6 hours in my effort to complete the reading, I decided to write about it now and get back to reading when I’m done. […]
READ THIS! RPG Game Design Essentials
So there I was, minding my own business on the YoYo Games Glog (yeah, it’s totally blog with a “G”. Don’t accuse me of typo-ising, heathen) when the news of a certain Game Maker 8 beta came to my attention. I immediately did the first thing that any sane individual […]
Game Maker 8 Beta
Sometimes, one just has to wonder: is history chock-full of great game developers that were never able to realise their full potential? Would Julius Caesar have invented Pac-Man if he was given a computer instead of the Roman Empire? Could Aristotle use his Greek superpowers of reasoning and insight to […]
Historical Dev Challenge: Shakespeare
Man, I want to know where these people find their ideas. Aside from the rather unofficial “Edgy” competition that’s been doing the rounds on TIGSource, there’s also a delightful Adult/Educational games competition in which participants have to create an adult game. Or an educational game. Or, you know, both at […]