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Articles tagged with graphics
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Showing results 1 - 6 of 6
No, we're not putting cyanide in your drink. Read more here for a neat random object placement algorithm.
Want to procedurally generate textures or terrain, among other things? Perlin noise is what you want.
Danny 'dislekcia' Day goes through all those foreign graphical concepts without relying on fancy maths.
The second part of this series covers the noble vertex and what it means for graphics
The third part of this series takes a look at texture filtering.
The fourth and final part of this series handles transparency and blending
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