Articles tagged with tutorial under Development - Page 2
Showing results 11 - 19 of 19
Want to procedurally generate textures or terrain, among other things? Perlin noise is what you want.

This continuation of our narrative series looks at the world your game is set in.

The second part of this series looks at 3D transformations.

Chippit gets a bit more technical and explains some more complex techniques.

Want to know when object A hits object B? This is where you start.

Gazza_N goes through the process of making things three dee! All in Game Maker.

Making stories is a complicated thing, but we do just that anyway in Part 2.

How to become a Flash developer without spending a cent. Sound enticing? Read on.

What's in a story? Q-Man introduces the theory behind game narrative.

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