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How using (or making) the right tools for your game can make your life easier.

We debate the necessity for simplifying your game designs.

We wrap up the starting piece with applications of all your new knowledge.

Pygame Pong in but a bit of time

Not only useful for passing high school science

Dev.Mag correspondent Angry Joe returns, and he's more pissed off than ever.

Python is a great language for new folks to learn. It's simple, it reads nicely, and it's just plain fun. Click here to find out more.

We'll be looking at Audacity and how you can turn your humble blink-blonks into fantastic kaphwooms.

So you can make quickie sprites in your favourite throwaway graphics app. Why not sounds too, asks Nandrew?

We wrap up this series by showing you how to import 3D models into GM.

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