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Articles tagged with explanation under Development
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Showing results 1 - 10 of 11
We wrap up the starting piece with applications of all your new knowledge.
Chippit gets a bit more technical and explains some more complex techniques.
Want to know when object A hits object B? This is where you start.
Taking the knowledge from the first section further, we get a bit practical.
The final part of this series handles more advanced applied techniques for your humble trigonometry.
Danny 'dislekcia' Day goes through all those foreign graphical concepts without relying on fancy maths.
The second part of this series covers the noble vertex and what it means for graphics
The third part of this series takes a look at texture filtering.
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Newest articles
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