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We've all been there: you're alone, walking down a dark passage, firmly gripping an axe in your hands. You can hear your heart pounding in your ears because you're surrounded by complete silence…except for the mysterious sounds coming from behind the door at the end of the passage. As you draw nearer you stand in something. Something wet. Something warm. It's blood. Nervously you move your hand to open the door. Locked. Upon closer inspection you notice a diamond etched under the lock.
Obviously all you can do it trek back through the darkness (and unknown) on the off-chance you'll come across a key that, maybe, has a diamond back? Let's not forget that there are zombies about as well. And not to mention that what's making those noises behind the door could be worse than any zombie. I guess there's no choice but to go ba- Oh wait, axe. In your hands.
Survival horror is a genre that has garnered a lot of fans over the years; from the days of the original Resident Evils and Silent Hills, people seem to get a kick out of fleeing from and fighting the undead, contorted apparitions of the human body, dinosaurs, aliens or even…themselves. And as far as themes go, you could do a lot worse. But in a bid to bring these tense environments, where the player feels constipated for the entire duration of the game, developers often have to, well, to put it bluntly, they have to take the piss out of logic.
Now, no one ever expects a game, of all things, to be REAL – but we have to draw the line somewhere. Let's countdown 5 cases in survival horror that grab logic by the balls and tell it to sod off. Remember kids – these people are fighting for their lives!
5. Raising my Gun makes my legs go numb
Offending Game(s): Resident Evil 4 and 5
Tell me that it's "supposed to be that way to make the game more challenging" until you're blue in the face, and I will still think you're a complete retard. Resident Evil 4 and 5 have been heralded as defining departures from the series' roots, and rightly so; bringing the game from the claustrophobic locales of its predecessors, full of suspense and horror, to the more open space areas of Spain and Africa, with a focus more on action than actual puzzle-solving and, well, screaming in terror every time a Tyrant enters the room.
But! Even though this is more action than typical survival horror, you still need to survive, and there is still horror, so it counts, ok?
Of course, when you read action, thoughts of explosions and running through the streets as bullets fly and bodies explode undoubtedly flutter through your head. Well you'd almost be right. There are plenty of explosions and exploding bodies; you get to run through the streets, and bullets certainly fly. But the flying bullets will never happen with the running. Why, you ask? Well that's because Leon and Chris were both born with a motor defect that prevents their legs from moving whilst their arms are up in the air holding guns in a firing position. I would chalk this up to men not being able to multitask, but it would seem that Sheva, Chris' black-but-not-that-black partner suffers from the same condition. You would think that special units would be a little bit more stringent when they look for potential agents.
Worst Offence: In Resident Evil 5 there's a part (as if there was one) when you're literally being chased through the streets by hordes of the infected townspeople. There are many of them and, in theory, you have enough bullets. But when an ACTION game makes you undecided as to whether you should shoot or run merely because you can't do both at the same time…well that's where I draw the line. Intentional challenge? Illogical design.
Fun Fact: Capcom developers really do suffer from the aforementioned motor defect, which is why they program upside down.
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Words from the readers
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Ha ha! Brilliant! That's hilarious! I could relate to every single detail. Great article.
Posted by CoolNamedGuy at 11:08:08 on 23 July 2009
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