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This article originally appeared in Dev.Mag Issue 26, released in October 2008
Interested in making your own sound effects for videogames? This month we'll be looking at Audacity and a few of the common effects that can be used to turn your humble blink-blonks into fantastic kaphwooms.
This article deals with a mildly technical side of sound production in Audacity, so it'll assume that you already have a wave file loaded up and ready for priming. In terms of format, you may want to look for a file that's based on the standard PCM WAV structure (it's the most common WAV file format, so you're probably using it already) with a 16-bit 44100Hz quality (these details will be shown in the info box to the left of the file when you load it up in Audacity). You can also opt for a stereo sound format, but mono means a smaller file size and will usually do the job just fine unless you specifically need two channels.
So, to clarify, you'll prefer these in an input file:
Higher quality is optional, but isn't always necessary.
If you really can't find an input file to meet these requirements, no biggie – you can still try to convert them to the desired format by clicking on the filename in the left info box and selecting the necessary properties in the pop-up menu. Also check the Edit -> Preferences -> File Format menu to make sure that your uncompressed export format is set to the 16-bit PCM.
Maybe some of you remember that funky little sound idea thing back in Issue 24. If you haven't checked it out yet, don't panic – you'll be able to understand this article just the same. But try have a gander at it anyway. Also be sure to grab your own copy of Audacity from here.
Right, now that we've got all the details out of the way, let's look at the interesting stuff.
The Audacity effects
Select all or part of the file that you've loaded up in Audacity (this can be done by clicking and dragging the mouse over the desired file component). This is going to be the section of the file that you apply your effects and filters to.
Now select Effects from the top menu. You'll see a whole list of neat things that can be done to the innocent sound file which is now under your control.
We won't be looking at every effect that's on display, but a few of the simpler ones will be covered. What follows is a description of several effects, giving you their job, their potential for game development and a few useful pointers to get you going in the right direction. Let's go!
Change Pitch
Change Tempo
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Words from the readers
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I created my own songs on Audacity. Ive sung over 30 songs so far and I only started 2 months ago. pretty easy for a 16 year old!
Posted by Tim at 03:39:35 on 16 July 2009
Man, it seems that I wrote this piece quite a while ago.
I think that it would be a good idea to just throw in this little factoid: the LADSPA plugin and LAME MP3 encoder are also pretty important if you want to get serious about tooling with Audacity. The former adds a whole whack of extra effects to tool with (though these will require either knowledge or experimentation to use properly!) and the latter is ... well, for MP3 support. Fetch them from this page if you fancy: http://audacity.sourceforge.net/download/plugins Posted by Nandrew at 15:19:47 on 21 June 2009
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